Vangers is a unique 1998 gem that excel in both story telling and technology. The game has been re-released on Steam and GoG recently and is available to play, yet it feels severely outdated to a modern player.
Vange-rs project is an attempt to re-implement the game by using the original resources with modern technology, such as:
This blog tells the story of this adventure :)
Historically, Vangers terrain was rendered with a skewed top-down view:
Shadows are an important aspect of immersive visualizations. They bind things together, showing that the whole simulation adheres to the same physics of light.
In the Collision Model we mentioned that the collision shapes are rasterized (in the original game) in order to evaluatate the terrain collisions. But how are we going to...
Every object in the original game behaved naturally as a part of the world: it would bounce around when hit, affected by nearby forces, and interacted with the terrain. In...
The original game features vast levels that were destructible and “live”: there was often something moving underground, gates opening and closing, seasons changing, making the world feel very natural. But...